We Need Interactive Animation in Video Games

You’ve probably heard the saying: “It’s boring without interaction.” This saying is so popular and overused it has almost reached meme status. But have you ever stopped to think why we use this phrase? Why do video games need interaction? Well, we’re bombarded with multiple streams of visual stimulation and fast paced action every day. So, of course, more people want fast-paced games that offer something they can interact with! Here’s a few things on interactive imagination that you should keep in mind.

What does animation do?

The role of animation in video games is to create a more immersive experience for the player. Animation is a form of art that captures movement, but it’s not just about moving characters around—it’s also about how they move and how they interact with objects and other characters.

Animation can be used to make a character feel more alive, like they have a personality and agency of their own. When we animate something in a video game, we’re trying to convey an idea or feeling through movement. The idea might be as simple as “this character is jumping over this obstacle” or it might be something more complex like “this character is dead” (or dying). With animation in video games, you can also give players control over what happens next. For example, if you want your character to jump over an obstacle, you might have them do so automatically when you press a button on your controller. But if you want them to jump over the obstacle by themselves without pressing any buttons at all, then you would use animation instead!

Revealing character emotions

But what if there was a way for video game characters to show their thought processes as they go through the game? That would be amazing! And guess what? It’s possible. Interactive animation can do just that—it allows you to show the thought processes of your game characters as they go through the game. Interactive animation is so flexible and customizable that it can allow you to show all kinds of things: from simple things like ‘this character is hungry’ or ‘this character likes this food’ to more complex ideas like ‘this character doesn’t trust this person’ or ‘this character thinks this other person is lying.’ Interactive animation isn’t just good for showing thought processes—it’s good for showing any kind of change in state or emotion! You can use it to show when someone becomes angry or sad or happy, or even when they make a decision about something (like whether they want to go into battle).

Conclusion

Interactive animation allows players to have more agency in their gameplay experience through their actions and decisions within the game world. The more control players have over their own experience, the more freedom they have to explore different options for themselves and try out new things without feeling constrained by what has been programmed into a game by its developers before release day arrives for public consumption (or even earlier than that depending on how open source software development models are used).

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